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| Assassin's Creed: Altair's Chronicles Review (DS) |
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| Written by Chris Matel | ||||
| Saturday, 09 February 2008 | ||||
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In 2007 Ubisoft Montreal put players in a novel setting for games, with a cocky 12th century, clandestine assassin as a protagonist. Altaïr returns in 2008, this time from the popular mobile games developer Gameloft—the same studio that turned Brothers in Arms into portable portions. Altaïr’s Chronicles is a much smaller and quicker take on roof-jumping, stealth-killing action. Platforming gameplay replaces the free roaming style of the console versions, but, luckily, Altaïr’s free-running spirit remains intact.
Altaïr’s Chronicles is a standalone title with its own story, so regardless whether you’ve played through the console game or not, nothing from its big brother finds its way to the handheld version—other than a few characters and acrobatic moves. The story itself is really inconsequential as there’s little development of what’s going on and who people are. Whereas the console game involves deep investment in the plot, all you get in the handheld game is a mission from Al Mualim to track down the Chalice and keep it from the hands of Templars. ![]()
The pure, uninhibited platforming sections of the game really stand out and make the experience fun. However, once fighting and mini-games are thrown into the equation, the reaction is a bit more skewed to ‘repetitive’ and ‘unpolished.’ Altaïr retains many of the moves from the console version which make for moments of excitement as you string together leaps, wall-jumps and balancing maneuvers. While there are sections that suffer from cases of Altaïr over-jumping to his death, the majority of rooftop exploits are fairly well designed. ![]() There are two ways to look at Altaïr’s Chronicles: a watered down ‘prequel’ to last year’s console game that focused on the core category, or a game of its own nature catering to the more casual crowd. Unfortunately, either way you look at it, there are faltering design decisions. The health bar and memories will make no sense to anyone who hasn’t played last years game, while linear, easy gameplay won’t satisfy veteran players. For a DS game it’s neither great nor horrible, but once you’ve played through it once there’s really no reason to play again. While the game has its moments, there just aren’t enough of them. Gameplay: 6.0 Graphics: 8.0 Audio: 7.5 Lasting Appeal: 4.5 Overall: 6.5
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| Last Updated ( Sunday, 10 February 2008 ) | ||||
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