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| Devil May Cry 4 Review (X360) |
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| Written by James Pikover | ||||
| Wednesday, 05 March 2008 | ||||
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It's hard imagine a game being so good that you'll want to play it over and over again, but so bad that it's painful to do anything other than play it. That's what Devil May Cry 4 is, the utter worst of the best.
Since there are undoubtedly many people who haven't played any of the Devil May Cry games because of its previous PlayStation exclusivity, many are trying it for the first time. For those readers, don't be confused about the story...you don't need to have played the previous games for it to make sense. It honestly has no backstory, so don't try to figure it out.
After a brief skirmish with Dante to learn the controls, he escapes and you're tasked with finding him. The journey leads you around the land where instead of finding him, you stumble upon exactly what you weren't meant to find about The Order, becoming more powerful along the way.
Getting used to the fighting scheme will take some time, but once you do it really makes the game go from average to great. If Capcom was going for anything, it was graphics and gameplay, because both are spectacular. Nothing is more fun than cleaning a room littered with baddies with non-stop attacks and watching all the carnage unfold before your very eyes. All that greatness gets taken down a notch from some pretty poor camera work, sadly. While most of the game allows for free-range camera control with the right analog stick, all the functions are done with the face buttons, meaning utilizing the camera most of the time is impossible. More often then not, when you need to move it, you can't anyways because it's locked. The camera is horrid. It has no flow whatsoever and will abruptly change scenes without caring about the player's controls. Expect to be annoyed plenty by it, especially if you like looking for secrets.You would think that they could have learned by now. The other thing that may throw some players off is the switch between playing as Nero and Dante. Their fighting styles are incredibly different, with Nero relying on different sword combinations and his Devil Bringer arm, used to grab and throw enemies, while Dante switches fighting styles and weapons with the touch of a button. The difference is either Nero with using lots of button combinations or Dante using different forms with the same combinations.
That is, however, how it will seem from the start. The combat system is so deep that even after learning some of the combo's, you'll think you can do it all and suddenly other moves pop up. With different combinations using your sword, gun, devil bringer, devil trigger and rev gauge, a booster to Nero's sword. That means of the already long list of combinations available, mixing all these together makes Nero not only super powerful, but more than anything Dante can muster.
Gameplay: 9.0
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| Last Updated ( Friday, 07 March 2008 ) | ||||
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